Join for FREE | Take the Tour Lost Password?
Shop deviantART for the
holidays and save BIG!
Click here! :holly:
[x]

deviantART

:love:
 


                                         Assassin’s Duel Guidelines
Exert from So You Want to be an Assassin. Pg. 135-157. Section 3.141592 . . . Sub Section 13.68 Paragraph 3-245. Abridged.

The Definition of an Assassin’s Duel:  A duel between 2 assassins.  That’s pretty much it.  What, you couldn’t figure that out on your own?  Just read the rules, stupid.

Rules to an Assassin’s Duel:
1. An Assassin must declare openly that he/she is challenging another assassin to an assassin’s duel.
2. This must be done by saying the opponent’s full title, hereafter known as the challenged, and declaring that you, hereafter known as the challenger, challenge them to an assassin’s duel.
3. The Challenged then has the right to accept the duel(which he/she better) or deny the proposal and run like a pansy man/woman.  In most cases, it has been observed that assassins who run from a proposed duel often end up with something (i.e. a bullet, knife, throwing star, lead pipe, stuffed animal (yeah, those things are deadly) etc.) sticking out of/ending up in the cowardly bastard/bitches back
4. Both the Challenger and the Challenged must start at the duel at the exact same time (this is accomplished because assassin’s have really cool and dramatic timing.)
5. There are no set limits to the arena of an assassin’s duel as there are no arenas for assassins to fight in.  Therefore the “arena” is limited to however far either the Challenger or the Challenged can run.
6. Assassins can attempt to run after the duel has started (see rule 3 for reference to how that usually ends).
7. Assassins involved in an Assassin’s Duel are not allowed to involve/recruit any other assassins not involved in the Duel.  Tag teaming may be allowed in “Pro Wrestling,” but not here man, not here.
8. Both Assassins involved in the Assassin’s Duel are not allowed to involve/harm any civilians during the course of the duel, unless their annoying tourists who think this is some big elaborate show put on by Disney and try to get you to take a picture with them, in which case no one will miss them.
9. The duel must continue until 1 assassin, either the Challenger or the Challenged, is incapable of continuing the duel.  At this point it is at the discretion of the victor to choose whether his/her opponent should: die, be mutilated, loose a limb, loose several limbs, or live with the knowledge that they were totally PWND!!!!
10. In the event that both assassins are incapable of continued fighting due to fatigue, amputations, loss of blood, death, or both assassins are on the verge of killing each other at the exact same time (see rule 4 for how this is accomplished), then the duel is declared a draw.
11. In the event of a draw, both assassins are allowed to withdraw their weapons from the striking point of the other assassin and leave with their lives, or choose to not trust the other assassin and end up killing each other.
12. In the event of the latter part of rule 11, please refer to So You Want to be a Janitor, under the Section “Cleaning up after an Assassin’s Duel.”
©2008-2009 ~MechanicalMayhem
:iconmechanicalmayhem:

Author's Comments

A little interlude to explain the painstakingly obvious. Enjoy

Comments


love 0 0 joy 0 0 wow 0 0 mad 0 0 sad 0 0 fear 0 0 neutral 0 0
No comments have been added yet.

Details

September 28, 2008
3.6 KB

Statistics

0
1 [who?]
20 (0 today)
0 (0 today)

Site Map